Sunday, May 24, 2020

Exploring The Potential For Addiction - 1543 Words

On-line gaming has grown a great deal in the last decade, connecting players in countries around the world. World of Warcraft is perhaps the best-known massively multiplayer online roleplaying game (MMORPG). These games are incredibly immersive and generally have no real ending, with players able to continue the game indefinitely via expansions and new content being added. A pilot study by Hussain and Griffiths (2009) set out to explore the potential for addiction to an MMORPG, within its psychological and psychosocial effects on players. Generally, studies of MMORPGs have not had a specific focus on addiction or the psychology of on-line gaming (as cited in Hussain Griffiths, 2009). At the time of their study, it was estimated that there were five million online gamers worldwide (as cited in Hussain Griffiths, 2009). According to the statistical analysis site Statista, as of 2013 approximately 144.9 million people worldwide are active daily players of online games, an increase of almost 3000 percent. Hussain and Griffiths note that playing an MMORPG can become an escape from a player’s real life, and a substitute for the social interactions involved in reality. Therefore, the importance of studying MMORPG’s potential for addiction, and research regarding possible pathology, is even more relevant. Hussain and Griffiths explored two hypotheses: (1) assess the impact of online gaming on the lives of gamers, the independent variable being online gaming, the dependent,Show MoreRelatedBehavioral Addictions : Exploring Internet Addiction1643 Words   |  7 Pages Behavioral Addictions: Exploring Internet Addiction Kristi Jo Slavens School of Professional Counseling Lindsey Wilson College Author Note Kristi Jo Slavens, The School of Professional Counseling, Lindsey Wilson College. Correspondence concerning this article should be addressed to Kristi Jo Slavens, 617 Eastern Avenue, Washington C.H., Ohio, 43160. Email: kristi.slavens@lindsey.edu. Abstract Karl Marx believed that technology was the driving force of society. Whether one agrees withRead More Understanding Addiction Essay1055 Words   |  5 Pages Addiction is regarded by most as a social problem to be solved with social solutions, i.e. incarceration. 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Some strategies for eliciting self motivating statements is exploring pros and cons of not using, asking for elaboration, imaging extremes, looking forward and back in time. The process of providing feedback to the patient in a structured manner involves the 6 elements of FRAMES; Feedback, Responsibility, Advice, MenuRead MoreBenefits Of Playing Video Games1421 Words   |  6 Pagesprocess, according to a study this year from the University of Iowa†( Guarini. 2013). However, with the increase of video games production and the availability of those games online comes a lot of gaming problem one which include s online gaming addiction. Online games has become the popular outlet for young adults to play and socialise with other people online. However, it has also become a problem. 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